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Introduction:

·         Definition of the crowd-platform
o   Requirement of bi-directional communication
·         Brief History
o   Origin of idea
§  Term coined by Jeff Howe, 2006
o   Evolution of crowdfunding from crowdsourcing.
·         Basic differences and definitions between crowdfunding and crowdsourcing.

Case Examples:

·         TopCoder (Crowdsourcing)
o   Business model
§  Clients post up problems from their business organizations
§  Members to work out software development solutions
§  Website community to peer review
§  Expert/experienced members paid to grade and comment on all submissions to pick winners
§  Winner given monetary awards by client/TopCoder

·         Kickstarter (Crowdfunding)
o   Business model
§  User has an idea
§  User makes a video of his idea
§  User puts video on Kickstarter.com
§  Anyone in the world with internet access can look at the video
§  If they like/ support the idea, they can donate to it
§  In return, the user with give them some kind of rewards
§  User can only get the funds if they hit the targeted amount
§  Kickstarter.com gets a percentage of the fund

Impacts (changing the playing field):

·         Benefits (Businesses + Social aspects)
    • Talents from the mass crowd
    • Quick gathering way of information (know what the people wants)
    • Able to solve complex problems.
    • Choice to select best solution
    • Spurs growth and sustainability for the company (crowdsourcing)
    • Narrows down the distance barrier from the problem and the solver

·         Concerns
o   May require extra time to filter through many solutions (needle in a haystack)
o   Job security of existing workers
o   Good relevance needed to entice responses from Internet


Crowd-platform in the future:
·         Possible applications in other industries
o   Politics
o   Biomedical

·         Concerns to be aware off when implementing crowd platform solutions to above industries

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